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Monday, June 12, 2017

"Hey! Me from the past!"




Me from the Past

"Oh hey. What's up, Me from the future?"

Me from the Future

 "What if I told you Ubisoft could make up for 7 years of forcing rote formulation into each and every one of their games in 3 1/2 minutes?

Me from the Past

"What? No. Shut up. Get out. Absolutly not. No way in hell. F*$k you."




 Ooof. It's not very good at cursing, is it? STILL THOUGH!

Wonder Woman Review: The Man who Can.

...I want this poster.

In the history of superhero movies, Wonder Woman is sadly unique. Sure, there have been a few decent female superheros (Black Widow, Gamora, what have you) but those are foils to their male counter parts at best. Wonder Woman is a movie for women by women and it's about goddamn time. This is a superhero film without the male gaze and it's embarrassing how big a difference it makes. Now male charters suffer the same underwritten fate of Snyder's Lois Lane and there is some fun irony in that. Especially since Snyder has top screenwriting credit... we'll get into that. The take away here is that this is best DC film yet and it's exactly the kind of movie the world needs right now. A movie about badass, fearless, and compassionate women who get sh*t done.

Let's start with the great: the action sequences! For a movie as terrified of blood and dismemberment as this is there is still a lot going on. The amazon cavalry charge set against pearl white cliffs puts the lion's share of Marvel movies to shame. I may be a sucker for bow and arrow trick shots, but throw in some cliff diving and you got yourself the best fight scene this year. The centerpiece of the film takes place in the German front and the trailer didn't even spoil the best parts. Always appreciated. 

The second thing this movie nails is screwball comedy. Pine and Gadot's chemistry is f*&king electric and the best non action moments of the film exclusively come from their conversations. I was pretty tickled at how much bearing the lasso of truth had on the story... but it still looks pretty goofy in action.

But here comes the hard part. This movie can be... aggressively mediocre. The cast is uneven in talent and too many scenes with the mercenaries are drowning in first draft clichés. Worse still, are the venerable English actors sleep walking through their lines and look like they're dying on the inside. After seeing David Thewlis having a grand old time chewing the scenery as a Russian mobster on Fargo; it's devastating to see the albatross of this nothing role weigh him down.

Just... here, watch this and then tell me I'm wrong:


Now that, that, is a villain. Something else the film is sorely lacking. At first it has one, then two, then 3. None are given enough room to breath and one is completely forgotten until the last minute of the last fight (which is also a weightless flaming ball of CGI bullsh*t. There's even highlander lightning). When I saw Snyder's writing credit I howled with laughter. I'm sorry. I'm sure he's a great guy and fun to work with, but he's the reason even mediocre Marvel movies blow DC off the board.

Remember how I said I like this movie? I really do, there's a charm here you haven't seen since Cap's debut. An earnestness that should have been all over the last couple Superman movies. The great war killed thousands of children and the way Diana's shaking anger about it rips through everyone else's war fatigue holds the film afloat. If you boiled down her character to a sentence it would be "None of this horrible sh*t should be happening and you know it." She is resolute in the face of cowardice and pessimism. That strikes a chord with me. According to the box office it strikes a chord with a majority of movie goers as well. I think that's pretty neat.

I'll play myself out:

Friday, June 9, 2017

Ja-Ja-Ja- JACKPOT.

I just need 137 more... CRAP.


Guys, I've been playing this game at least once a year for 4 years. Has a game you've practically memorized ever made you yell "HOLY SH*T" at the top of your lungs? Borderlands fan for life over here.


Wednesday, June 7, 2017

Just take those old records off the shelf.

......I think he cheated.

I'd love to give Diablo 3 the fair shot it deserves but since my battlenet account is tied to a email service Blizzard no longer responds to, I'd have to buy the sucker all over again. Hmm. That's not happening. What do I have rattling around in my library that could scratch... that... itch...


Monday, June 5, 2017

Prey Review: Just who do you think you are?



Prey is something of an anomaly. It's either a waste of time or everything you've ever wanted. I happened to love it, but there are solid arguments to be made about it being almost a failure. It depends on what you really want from a game and what you can ultimately put up with. What I'm trying to say is Prey is my "settling soul mate."

It's selling itself as a shooter while intentionally putting as little effort into the actual shooting mechanics as they can. I mean, sure you shoot at things, but it's all so maddeningly imprecise your reflexes don't count for squat. The thing is Prey has a lot more going on then then gooey black aliens. This is a massive escape room that is about all exploring and gathering resources.

And I promise it's so much more interesting than how I just made it sound.

It is nearly all because of level design. The kind of thing you only notice when it's done wrong, unless it's as gob smackingly perfect as it is here. This is a metriodvania, all areas of TALOS-1 bleed in and out of each other flawlessly. The enemy encounters are random all the time. After two playthroughs I hadn't seen all the troop variety tricks it had to show me. Again, the combat isn't the greatest. But your run ins with amorphic terrors from beyond serve a purpose: draining your reserves to force you to find more stuff. And again that's much more fun than it sounds.

"If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't."
Nothing about the nuts and bolts of Prey is sexy, but so much of it is interesting. Every item in the game is made of material that can be broken down. Banana peels, bullets, ramen noodles, emp grenades... gum drops. All can be broken down to their basic components and reassembled into something you actually want. I mean anything. Including this game's version of Adam (upgrade points). It turns every little discovery into a step towards whatever you want in that moment.

If you're inches away from that shiny new stealth upgrade or you need a fatter stack of shotgun shells, there is some combination of random junk in your bird's nest of an inventory that can get you what you want. It's the greatest inventory system I've ever seen... again, that sounds boring and I'm sorry. But Jesus Christ, it's perfect. Every item has so much personality. Frozen unagi rolls, Shaker Lemon Pie, Captain Spree's Fish Sticks, I adore this kind of detail.

MotherF**kin' Glucassist!

It's no accident that item discovery matters so much, because this is one hell of a sci fi haunted house. The best since the first Dead Space. The offices and living quarters are bursting with intrigue hidden on computers or notes. The station's "Guts" force you to become an anti-gravity fighter pilot. The outside is it's own wilderness pockmarked with treasure troves blown out into space. In other words, getting lost on TALOS-1 is the most fun I've had exploring a game since I... I honestly can't remember. Maybe New Vegas.

But sadly, all those unique strengths can't hide it's obvious weaknesses. The small character moments shine while the grand set pieces bore. The exploration and looting loop breaks down in the ultimately dull combat. The enemy variety eventually devolves into unimaginative literal blobs. The ending twist will not work for everyone. But it certainly worked for me!


Prey is what Warren Spector would have made if he had started out in this generation, for good and ill. The question is how much you like exploring. Did you tear Rapture upside down trying to shake out every last audio log? Then this. Is. Your. Sh*t. It may not go down as well as the other System Shock games; but it remains the closest thing to it in almost 20 years.

 I hope you like it.

Let's take a walk outside,


Wednesday, May 31, 2017

The Keepers Review: God is Watching.

This guy is something f**king else.

The Keepers surprised me. That much I can say for it. From the start you seem to know what you're getting. The Baltimore Catholic church wrapped up in the murder of a nun. It's like Spotlight but with somehow even more brazenly obvious collusion with the city. Sad to say that in this world the tale of unchecked pedophile priests is actually getting kinda stale. Think about how jaded we are now; or rather think about what people like Father Maskell have forced us to become. These people made our world that much darker and untrustworthy, we should never forget what they did. For that alone, The Keepers would be this year's Making a Murderer and then some.

It mostly is, though the first 4 episodes are basically all covered in the trailer.  That compounded with a slow start began to grind on my nerves a bit. The introductions to the scooby gang of 60-something investigators are a bit much as well. You ever been the new kid in school and the first friend you make tells you folks here call him "Maverick"... and you know in your bones that no one calls him Maverick? It's initially pretty hard to root for them because they chomp down on their 15 minutes so hard. They haven't let this story go for decades and they deserve it and all... but that don't make it less hard to watch.

Ah man, the suspects episode is soooooooooo good!

Honestly, Cathy's murder is the least interesting part of the whole story. It's actually almost lame by my standards, I just got done reading about the toy box killer. A sleep aid... he wasn't. But the doc smartly treats the murder as a lead rather than a destination. It's rare, but in this case the cover up was FAR less awful than the crimes.


First you hear about Sister Cathy's death, then all about "Mr. Sunshine" Father Maskell, and then? Then it gets amazing. You see, there are some holes in the accuser's stories. Their case was thrown out of court for sound reasons. I booed at the screen the second I heard "repressed memories" and the doc heard me. Near the end it takes it's time presenting the defense. Playing devil's advocate way harder than I expected it to. That witness is the star of the show and a full 15 minutes are dedicated to essentially calling her a liar.

It takes a much more journalistic tone once all the stories are told. It presents everything they got, more evidence for one side than the other, but they make every case that can be made. Let's face it... a lot of people die in Baltimore. It's entirely possible Cathy's death had nothing to do with Maskell's abuse. I love that it lets me make that judgment. In the end, all we need to clear everything up are publicly available documents the city of Baltimore refused to hand over for 4 years straight.

That's a pretty interesting story on it's own... doncha' think?


Tuesday, May 30, 2017

How's Everybody Doing?

Can I get anybody more cowbell?

Long week. I don't wanna talk about it. In short, I'm feeling much better and am thus much bloggier than I have been. Still plugging away at Darksiders II for the umpteenth time and I still have no idea why this has a 7/10 on steam. That's crazy to me as I could plausibly play this game forever. I'm seriously looking forward to sharing this with my kids, is that weird? It is, isn't it?

Either way, the Deathinitive version is still just so damn pretty and the loot drops are polished to a mirror sheen. Less is more here. Less loot, but the loot you get is more interesting. It's also much harder to buy your way out of a less than perfect load out, so even a grizzled veteran like me has to improvise. I'm loving it. If you've never touched this series and you have any interest in a heavy metal zelda/diablo hybrid... do it. Come on. You're killing me! These games are such a good time.